Independent game studio · Early pre-production

GOOD GAMES
BAD INTENTIONS

01 / CURRENT PROJECTPROJECT GZ / WORKING TITLE
STATUS · EARLY PRE-PRODUCTION

PROJECTGZ

Competitive artillery for people who take ridiculous shots seriously. You get time to plan with your team, but your opponents get a chance to react when you finally pull the trigger.

We’re designing the combat and exploring the art direction. The first playable prototype comes next.

Get art and development notes as we share them.

CURRENT STAGE · DESIGN & VISUAL EXPLORATION

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02CURRENT OPPORTUNITIES

HELP DEFINE
THE LOOK

We’re looking for an experienced concept artist to explore Project GZ’s visual direction and define a style a 3D team can build on.

  • Remote, mostly async collaboration
  • Part-time freelance work is welcome for the art role
  • Short, paid tests for finalists
  • Explore first; refine the direction as the game develops
Roles & hiring process
TRANSMISSION 001VØID NULL / PLAYABLE EXPERIENCE

THE
SIGNAL

Reserve an in-game cosmetic for Project GZ.

Complete the encounter and routing puzzle, then verify your email. No invitations required.

How it works

Reward conditional on Project GZ’s release. Appearance and redemption details will follow.

04THE STUDIO

BUILDING
PROJECT GZ

VØID NULL is a UK game studio founded by Mel Macaluso. We’re starting with Project GZ, a competitive team-based artillery game.

Mel Macaluso

Founder / Game Director

Mel leads game design and technical development at VØID NULL. Previously, he led product engineering at Loci and founded Hirex.

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05GET IN TOUCH

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CONVERSATION

OCCASIONAL UPDATES

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